Each and every game we have helped to ship was brought to market using a different technology stack. We have shipped games built with Unreal Engine, Unity, and proprietary game engines for EA and Ubisoft.
With EA we were early adopters and developers of in-game Web based UI technologies. With Microsoft we were instrumental in developing the modern Web technology based framework that powers the UI for Sea of Thieves.
With Criterion we helped bring Autolog and it's 2.5 million players together through an online social network where players from all platforms could share and extended the initial HD experience of Need for Speed.
Whatever your technology, our past experience will ensure we are onboard quickly.
If you want to explore other tech stacks we can conduct research, workflow, development, and performance studies.